1. Freed from the IBM punch card bureaucracy, programmers were able to explore the possibilities opened up by hands-on interaction with computers. -From what were the programmers freed?- 2. They regarded the computer as a machine suited for representing things that you could see, control, and play with. What did they regard the computer as? 3. Its interesting potential lay in its capacity to represent action in which humans could participate. -Wherein lay its interesting potential?- 4. Computer game publications divide the contemporary field into seven genres. -What is the contemporary field divided into by computer game publications?- 5. When they got into computer games there was nothing to do but play on the arcade games. -What did thy get into?- 6. In return for taking a Commodore home at the weekends they helped with programming. -What did they help with in return for takinga Commodore home at the weekends?- 7. They took out an ad in Computing Weekly. What did they take out? 8. Early successes were gained with a bold pricing strategy. What were early successes gained with? 9. The companies they were working for weren't concerned with the quality of games. What weren't the companies they were working for concerned with? 10. They were really passionate about game playing. What were they really passionate about?